Abomination Vaults Hardcover Compilation
Different values: 8
=====================================
object {Abomination Vaults Hardcover Compilation}
    _id : string {Abomination Vaults Hardcover Compilation._id} (all different values)
    folder : string {Abomination Vaults Hardcover Compilation.folder} (same value: 'Bm7GKCOkpDMkuoiA')
    img : string {Abomination Vaults Hardcover Compilation.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Abomination Vaults Hardcover Compilation.items}
        Length: min=2 max=17
        Value type: object {Abomination Vaults Hardcover Compilation.items.[]}
            _id : string {Abomination Vaults Hardcover Compilation.items.[]._id} (81 different values)
            img : string {Abomination Vaults Hardcover Compilation.items.[].img} (31 different values)
            name : string {Abomination Vaults Hardcover Compilation.items.[].name} (65 different values)
            sort : integer {Abomination Vaults Hardcover Compilation.items.[].sort} (17 different values)
            system : object {Abomination Vaults Hardcover Compilation.items.[].system}
                [acBonus] : integer {Abomination Vaults Hardcover Compilation.items.[].system.acBonus} (2 different values)
                    6 (x1)
                    2 (x1)
                [actionType] : object {Abomination Vaults Hardcover Compilation.items.[].system.actionType}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.actionType.value} (3 different values)
                        'passive' (x24)
                        'action' (x9)
                        'reaction' (x4)
                [actions] : object {Abomination Vaults Hardcover Compilation.items.[].system.actions}
                    [value] : integer {Abomination Vaults Hardcover Compilation.items.[].system.actions.value} (3 different values)
                        2 (x5)
                        1 (x3)
                        3 (x1)
                [area] : object {Abomination Vaults Hardcover Compilation.items.[].system.area}
                    type : string {Abomination Vaults Hardcover Compilation.items.[].system.area.type} (same value: 'burst')
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.area.value} (2 different values)
                        20 (x1)
                        10 (x1)
                [attack] : object {Abomination Vaults Hardcover Compilation.items.[].system.attack}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects}
                    [custom] : string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value.[]} (3 different values)
                            'serpent-venom' (x3)
                            'drain-life' (x1)
                            'bog-rot' (x1)
                [autoHeightenLevel] : object {Abomination Vaults Hardcover Compilation.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Abomination Vaults Hardcover Compilation.items.[].system.baseItem} (7 different values)
                    'composite-longbow' (x2)
                    'greatsword' (x1)
                    'full-plate' (x1)
                    'composite-shortbow' (x1)
                    'shortsword' (x1)
                    'longsword' (x1)
                    'chain-shirt' (x1)
                [bonus] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonus}
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonus.value} (9 different values)
                        0 (x6)
                        18 (x3)
                        23 (x3)
                        24 (x2)
                        16 (x2)
                        21 (x1)
                        14 (x1)
                        6 (x1)
                        19 (x1)
                [bonusDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage}
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Abomination Vaults Hardcover Compilation.items.[].system.bulk}
                    value : mixed
                        integer {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (3 different values)
                            1 (x4)
                            2 (x3)
                            4 (x1)
                        float {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Abomination Vaults Hardcover Compilation.items.[].system.category} (7 different values)
                    'defensive' (x19)
                    'offensive' (x16)
                    'martial' (x6)
                    'ammo' (x3)
                    'interaction' (x2)
                    'heavy' (x1)
                    'light' (x1)
                [checkPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.checkPenalty} (2 different values)
                    -3 (x1)
                    -1 (x1)
                [containerId] : empty
                [cost] : object {Abomination Vaults Hardcover Compilation.items.[].system.cost}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.cost.value} (2 different values)
                        '' (x11)
                        'black onyx, see Table 7-1' (x1)
                [counteraction] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.counteraction} (2 different values)
                    False (x11)
                    True (x1)
                [damage] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage}
                    [0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage.0}
                        applyMod : boolean {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.formula} (same value: '1d8')
                        kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds}
                            Length: min=2 max=2
                            Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x1)
                                'healing' (x1)
                        materials : array<> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.type} (same value: 'void')
                    [damageType] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x4)
                        'slashing' (x2)
                    [dice] : integer {Abomination Vaults Hardcover Compilation.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.die} (3 different values)
                        'd8' (x3)
                        'd6' (x2)
                        'd12' (x1)
                [damageRolls] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls}
                    [0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damage} (3 different values)
                            '1d8+7' (x2)
                            '2d10+13' (x1)
                            '2d6+5' (x1)
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damageType} (3 different values)
                            'slashing' (x2)
                            'bludgeoning' (x1)
                            'piercing' (x1)
                    [69q3icwohrlwwe927bd0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: '2d12+13')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: 'piercing')
                    [6ofsourtuiris927jxiu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: '1d4+8')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: 'piercing')
                    [8vifthuqwag8dw6e4xnl] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: '1d6+8')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: 'piercing')
                    [ap6ctl2epa8z19yxsmma] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damage} (same value: '2d6+11')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damageType} (same value: 'slashing')
                    [c9q7yk08hwk9j37lggiq] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: '1d6')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: 'cold')
                    [eohgyhvhtgrdtl2k7kua] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (same value: '2d12+10')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: 'slashing')
                    [eu9brchkzus9k057651g] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: '1d6')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: 'cold')
                    [mgs4izgeqgvoi3r4d3r2] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: '2d6+10')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: 'bludgeoning')
                    [q53yexxuuer5r0apnaa1] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: '1d4+2')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: 'slashing')
                    [vk7p3e37uiwdoit8louy] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: '1d6+7')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: 'piercing')
                    x85q3awqsvk8t9klp5di : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: '2d8+13')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: 'slashing')
                    [xrpg5ubgqwg6hoeo84gu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: '1d6')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: 'cold')
                    [ykeryqhp11mn21lxueou] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou}
                        damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: '2d8+6')
                        damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: 'piercing')
                [deathNote] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.deathNote} (same value: True)
                [defense] : object {Abomination Vaults Hardcover Compilation.items.[].system.defense}
                    save : object {Abomination Vaults Hardcover Compilation.items.[].system.defense.save}
                        basic : boolean {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.basic} (2 different values)
                            False (x5)
                            True (x1)
                        statistic : string {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x5)
                            'fortitude' (x1)
                [dexCap] : integer {Abomination Vaults Hardcover Compilation.items.[].system.dexCap} (2 different values)
                    0 (x1)
                    3 (x1)
                [duration] : object {Abomination Vaults Hardcover Compilation.items.[].system.duration}
                    expiry : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.expiry} (same value: 'turn-start')
                    sustained : boolean {Abomination Vaults Hardcover Compilation.items.[].system.duration.sustained} (2 different values)
                        False (x12)
                        True (x1)
                    unit : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.unit} (same value: 'unlimited')
                    value : mixed
                        string {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (6 different values)
                            '' (x4)
                            'varies' (x3)
                            '1 minute' (x2)
                            '10 minutes' (x1)
                            '1 day' (x1)
                            '5 minutes' (x1)
                        integer {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (same value: -1)
                [equipped] : object {Abomination Vaults Hardcover Compilation.items.[].system.equipped}
                    carryType : string {Abomination Vaults Hardcover Compilation.items.[].system.equipped.carryType} (2 different values)
                        'held' (x8)
                        'worn' (x6)
                    [handsHeld] : integer {Abomination Vaults Hardcover Compilation.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x7)
                        0 (x4)
                        2 (x1)
                    [inSlot] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.inSlot} (2 different values)
                        True (x1)
                        False (x1)
                    [invested] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {Abomination Vaults Hardcover Compilation.items.[].system.frequency}
                    max : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.max} (same value: 1)
                    per : string {Abomination Vaults Hardcover Compilation.items.[].system.frequency.per} (same value: 'round')
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.value} (same value: 1)
                [group] : string {Abomination Vaults Hardcover Compilation.items.[].system.group} (4 different values)
                    'bow' (x3)
                    'sword' (x3)
                    'plate' (x1)
                    'chain' (x1)
                [hardness] : integer {Abomination Vaults Hardcover Compilation.items.[].system.hardness} (same value: 0)
                [heightening] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening}
                    damage : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage}
                        0 : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage.0} (same value: '1d8')
                    interval : integer {Abomination Vaults Hardcover Compilation.items.[].system.heightening.interval} (same value: 1)
                    [levels] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels}
                        [8] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8}
                            target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        7 : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7}
                            target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
                    type : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.type} (2 different values)
                        'fixed' (x3)
                        'interval' (x1)
                [hp] : object {Abomination Vaults Hardcover Compilation.items.[].system.hp}
                    max : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.max} (same value: 0)
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.value} (same value: 0)
                [level] : object {Abomination Vaults Hardcover Compilation.items.[].system.level}
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.level.value} (7 different values)
                        0 (x12)
                        2 (x5)
                        6 (x2)
                        4 (x2)
                        3 (x2)
                        1 (x2)
                        9 (x2)
                [location] : object {Abomination Vaults Hardcover Compilation.items.[].system.location}
                    [heightenedLevel] : integer {Abomination Vaults Hardcover Compilation.items.[].system.location.heightenedLevel} (same value: 2)
                    [value] : string {Abomination Vaults Hardcover Compilation.items.[].system.location.value} (2 different values)
                        'yI8fil9Hp8Ob0BcY' (x8)
                        'zYMKuVB2VBXOtrfe' (x3)
                [material] : object {Abomination Vaults Hardcover Compilation.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Abomination Vaults Hardcover Compilation.items.[].system.mod}
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.mod.value} (same value: 20)
                [overlays] : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays}
                    4gyp3qlsv5ywdyjq : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    pq7cxntbz4s8g5ik : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    rvhoa43rqqqp8izn : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    z04svm1cvfcxtplb : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                [prepared] : object {Abomination Vaults Hardcover Compilation.items.[].system.prepared}
                    flexible : boolean {Abomination Vaults Hardcover Compilation.items.[].system.prepared.flexible} (same value: False)
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {Abomination Vaults Hardcover Compilation.items.[].system.price}
                    [per] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.per} (same value: 10)
                    value : object {Abomination Vaults Hardcover Compilation.items.[].system.price.value}
                        [gp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.gp} (7 different values)
                            20 (x2)
                            2 (x1)
                            30 (x1)
                            14 (x1)
                            1 (x1)
                            5 (x1)
                            700 (x1)
                        [sp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.sp} (2 different values)
                            1 (x3)
                            9 (x1)
                [proficiency] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficiency}
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficiency.value} (2 different values)
                        0 (x1)
                        1 (x1)
                description : object {Abomination Vaults Hardcover Compilation.items.[].system.description}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.description.value} (53 different values)
                publication : object {Abomination Vaults Hardcover Compilation.items.[].system.publication}
                    license : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.license} (2 different values)
                        'OGL' (x78)
                        'ORC' (x3)
                    remaster : boolean {Abomination Vaults Hardcover Compilation.items.[].system.publication.remaster} (2 different values)
                        False (x78)
                        True (x3)
                    title : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.title} (7 different values)
                        '' (x39)
                        'Pathfinder Core Rulebook' (x21)
                        'Pathfinder Bestiary' (x12)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder Player Core' (x2)
                        'Pathfinder #165: Eyes of Empty Death' (x2)
                        'Pathfinder Monster Core' (x1)
                [proficient] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficient}
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficient.value} (same value: 0)
                [range] : mixed
                    object {Abomination Vaults Hardcover Compilation.items.[].system.range}
                        value : string {Abomination Vaults Hardcover Compilation.items.[].system.range.value} (6 different values)
                            '30 feet' (x5)
                            '120 feet' (x3)
                            '' (x1)
                            '10 feet' (x1)
                            'touch' (x1)
                            'varies' (x1)
                    integer {Abomination Vaults Hardcover Compilation.items.[].system.range} (2 different values)
                        100 (x2)
                        60 (x1)
                [requirements] : string {Abomination Vaults Hardcover Compilation.items.[].system.requirements} (same value: '')
                [ritual] : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual}
                    primary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary}
                        check : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
                    secondary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary}
                        casters : integer {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.checks} (same value: 'Religion')
                rules : ignored (Foundry rules object) {Abomination Vaults Hardcover Compilation.items.[].system.rules}
                [quantity] : integer {Abomination Vaults Hardcover Compilation.items.[].system.quantity} (3 different values)
                    1 (x11)
                    20 (x2)
                    60 (x1)
                [reload] : object {Abomination Vaults Hardcover Compilation.items.[].system.reload}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.reload.value} (2 different values)
                        '0' (x3)
                        '' (x3)
                [runes] : object {Abomination Vaults Hardcover Compilation.items.[].system.runes}
                    potency : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.potency} (2 different values)
                        0 (x5)
                        1 (x3)
                    property : array<> {Abomination Vaults Hardcover Compilation.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.resilient} (2 different values)
                        1 (x1)
                        0 (x1)
                    [striking] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels}
                    value : boolean {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Abomination Vaults Hardcover Compilation.items.[].system.size} (same value: 'med')
                [slots] : object {Abomination Vaults Hardcover Compilation.items.[].system.slots}
                [slug] : string {Abomination Vaults Hardcover Compilation.items.[].system.slug} (39 different values)
                [speedPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.speedPenalty} (2 different values)
                    -10 (x1)
                    0 (x1)
                [spelldc] : object {Abomination Vaults Hardcover Compilation.items.[].system.spelldc}
                    dc : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.dc} (2 different values)
                        31 (x1)
                        23 (x1)
                    mod : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.value} (2 different values)
                        21 (x1)
                        15 (x1)
                [splashDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage}
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Abomination Vaults Hardcover Compilation.items.[].system.stackGroup} (same value: 'arrows')
                [start] : object {Abomination Vaults Hardcover Compilation.items.[].system.start}
                    [initiative] : empty
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.start.value} (same value: 0)
                [strength] : integer {Abomination Vaults Hardcover Compilation.items.[].system.strength} (2 different values)
                    4 (x1)
                    1 (x1)
                [target] : object {Abomination Vaults Hardcover Compilation.items.[].system.target}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.target.value} (6 different values)
                        '1 creature' (x4)
                        '' (x4)
                        '1 mindless undead creature with a level no greater than bind undead\'s spell rank' (x1)
                        '1 dead creature' (x1)
                        '1 living creature that has 0 HP' (x1)
                        '1 living creature or 1 willing undead creature' (x1)
                [time] : object {Abomination Vaults Hardcover Compilation.items.[].system.time}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.time.value} (4 different values)
                        '2' (x9)
                        '1 day' (x1)
                        '1 to 3' (x1)
                        '3' (x1)
                [tokenIcon] : object {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon}
                    show : boolean {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon.show} (same value: True)
                [tradition] : object {Abomination Vaults Hardcover Compilation.items.[].system.tradition}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.tradition.value} (2 different values)
                        'occult' (x1)
                        'divine' (x1)
                [traits] : object {Abomination Vaults Hardcover Compilation.items.[].system.traits}
                    [rarity] : string {Abomination Vaults Hardcover Compilation.items.[].system.traits.rarity} (3 different values)
                        'common' (x73)
                        'uncommon' (x1)
                        'unique' (x1)
                    [traditions] : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x10)
                            'arcane' (x8)
                            'divine' (x6)
                            'primal' (x4)
                    value : array<string> {Abomination Vaults Hardcover Compilation.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.value.[]} (41 different values)
                [usage] : object {Abomination Vaults Hardcover Compilation.items.[].system.usage}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x8)
                        'held-in-one-plus-hands' (x3)
                        'held-in-two-hands' (x1)
                [uses] : object {Abomination Vaults Hardcover Compilation.items.[].system.uses}
                    autoDestroy : boolean {Abomination Vaults Hardcover Compilation.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.max} (same value: 1)
                    value : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Abomination Vaults Hardcover Compilation.items.[].system.weaponType}
                    value : string {Abomination Vaults Hardcover Compilation.items.[].system.weaponType.value} (2 different values)
                        'melee' (x11)
                        'ranged' (x3)
            type : string {Abomination Vaults Hardcover Compilation.items.[].type} (10 different values)
                'action' (x37)
                'melee' (x14)
                'spell' (x12)
                'weapon' (x6)
                'equipment' (x3)
                'consumable' (x3)
                'spellcastingEntry' (x2)
                'armor' (x2)
                'lore' (x1)
                'effect' (x1)
            [_stats] : object {Abomination Vaults Hardcover Compilation.items.[]._stats}
                compendiumSource : string {Abomination Vaults Hardcover Compilation.items.[]._stats.compendiumSource} (35 different values)
            [flags] : object {Abomination Vaults Hardcover Compilation.items.[].flags}
                pf2e : object {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e}
                    linkedWeapon : string {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        'yfLr23zjUHGPyekK' (x1)
                        'Usuq1lTFnGGNGmOW' (x1)
                        '4tat8stpB3Q8gsxD' (x1)
                        'G0WFBGJRBnL3fapV' (x1)
                        'GCwWHlv9vvy71XFt' (x1)
                        'LuDFjIGjFpp0GFmQ' (x1)
    name : string {Abomination Vaults Hardcover Compilation.name} (all different values)
    system : object {Abomination Vaults Hardcover Compilation.system}
        abilities : object {Abomination Vaults Hardcover Compilation.system.abilities}
            cha : object {Abomination Vaults Hardcover Compilation.system.abilities.cha}
                mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.cha.mod} (5 different values)
                    0 (x3)
                    5 (x2)
                    4 (x1)
                    -5 (x1)
                    1 (x1)
            con : object {Abomination Vaults Hardcover Compilation.system.abilities.con}
                mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.con.mod} (5 different values)
                    5 (x2)
                    4 (x2)
                    0 (x2)
                    2 (x1)
                    6 (x1)
            dex : object {Abomination Vaults Hardcover Compilation.system.abilities.dex}
                mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.dex.mod} (5 different values)
                    4 (x3)
                    3 (x2)
                    0 (x1)
                    2 (x1)
                    5 (x1)
            int : object {Abomination Vaults Hardcover Compilation.system.abilities.int}
                mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.int.mod} (4 different values)
                    -5 (x3)
                    0 (x3)
                    5 (x1)
                    2 (x1)
            str : object {Abomination Vaults Hardcover Compilation.system.abilities.str}
                mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.str.mod} (4 different values)
                    7 (x4)
                    2 (x2)
                    5 (x1)
                    3 (x1)
            wis : object {Abomination Vaults Hardcover Compilation.system.abilities.wis}
                mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.wis.mod} (6 different values)
                    3 (x3)
                    4 (x1)
                    2 (x1)
                    1 (x1)
                    0 (x1)
                    -5 (x1)
        attributes : object {Abomination Vaults Hardcover Compilation.system.attributes}
            ac : object {Abomination Vaults Hardcover Compilation.system.attributes.ac}
                details : string {Abomination Vaults Hardcover Compilation.system.attributes.ac.details} (2 different values)
                    '' (x7)
                    'all-around vision' (x1)
                value : integer {Abomination Vaults Hardcover Compilation.system.attributes.ac.value} (6 different values)
                    31 (x2)
                    25 (x2)
                    24 (x1)
                    21 (x1)
                    16 (x1)
                    30 (x1)
            allSaves : object {Abomination Vaults Hardcover Compilation.system.attributes.allSaves}
                value : string {Abomination Vaults Hardcover Compilation.system.attributes.allSaves.value} (3 different values)
                    '' (x6)
                    '+1 status to all saves vs. magic' (x1)
                    '+1 status to all saves vs. magic, +2 status to all saves vs. mental' (x1)
            hp : object {Abomination Vaults Hardcover Compilation.system.attributes.hp}
                details : string {Abomination Vaults Hardcover Compilation.system.attributes.hp.details} (4 different values)
                    'void healing' (x3)
                    '' (x3)
                    '(void healing)' (x1)
                    'void healing, rejuvenation' (x1)
                max : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.max} (5 different values)
                    175 (x3)
                    105 (x2)
                    85 (x1)
                    4 (x1)
                    115 (x1)
                temp : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.temp} (same value: 0)
                value : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.value} (5 different values)
                    175 (x3)
                    105 (x2)
                    85 (x1)
                    4 (x1)
                    115 (x1)
            [immunities] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[]}
                    type : string {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[].type} (all different values)
            speed : object {Abomination Vaults Hardcover Compilation.system.attributes.speed}
                otherSpeeds : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[]}
                        type : string {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x1)
                            'burrow' (x1)
                            'climb' (x1)
                        value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x1)
                            15 (x1)
                            20 (x1)
                value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.value} (4 different values)
                    30 (x3)
                    25 (x3)
                    20 (x1)
                    40 (x1)
            [resistances] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[]}
                    type : string {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].type} (5 different values)
                        'fire' (x3)
                        'cold' (x2)
                        'electricity' (x2)
                        'piercing' (x2)
                        'slashing' (x2)
                    value : integer {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].value} (same value: 5)
            [weaknesses] : array<object> {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[]}
                    type : string {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].type} (same value: 'cold')
                    value : integer {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {Abomination Vaults Hardcover Compilation.system.details}
            blurb : string {Abomination Vaults Hardcover Compilation.system.details.blurb} (all different values)
            languages : object {Abomination Vaults Hardcover Compilation.system.details.languages}
                details : string {Abomination Vaults Hardcover Compilation.system.details.languages.details} (same value: '')
                value : array<string> {Abomination Vaults Hardcover Compilation.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Abomination Vaults Hardcover Compilation.system.details.languages.value.[]} (all different values)
            level : object {Abomination Vaults Hardcover Compilation.system.details.level}
                value : integer {Abomination Vaults Hardcover Compilation.system.details.level.value} (5 different values)
                    7 (x3)
                    10 (x2)
                    11 (x1)
                    5 (x1)
                    -1 (x1)
            privateNotes : string {Abomination Vaults Hardcover Compilation.system.details.privateNotes} (same value: '')
            publicNotes : string {Abomination Vaults Hardcover Compilation.system.details.publicNotes} (all different values)
            publication : object {Abomination Vaults Hardcover Compilation.system.details.publication}
                license : string {Abomination Vaults Hardcover Compilation.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Abomination Vaults Hardcover Compilation.system.details.publication.remaster} (same value: False)
                title : string {Abomination Vaults Hardcover Compilation.system.details.publication.title} (same value: 'Pathfinder Abomination Vaults Hardcover Compilation')
        initiative : object {Abomination Vaults Hardcover Compilation.system.initiative}
            statistic : string {Abomination Vaults Hardcover Compilation.system.initiative.statistic} (same value: 'perception')
        perception : object {Abomination Vaults Hardcover Compilation.system.perception}
            details : string {Abomination Vaults Hardcover Compilation.system.perception.details} (same value: '')
            mod : integer {Abomination Vaults Hardcover Compilation.system.perception.mod} (6 different values)
                16 (x2)
                19 (x2)
                22 (x1)
                12 (x1)
                2 (x1)
                10 (x1)
            senses : array<object> {Abomination Vaults Hardcover Compilation.system.perception.senses}
                Length: min=1 max=2
                Value type: object {Abomination Vaults Hardcover Compilation.system.perception.senses.[]}
                    [acuity] : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Abomination Vaults Hardcover Compilation.system.perception.senses.[].range} (same value: 30)
                    type : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x8)
                        'tremorsense' (x1)
        resources : object {Abomination Vaults Hardcover Compilation.system.resources}
            [focus] : object {Abomination Vaults Hardcover Compilation.system.resources.focus}
                max : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.max} (same value: 1)
                value : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.value} (same value: 1)
        saves : object {Abomination Vaults Hardcover Compilation.system.saves}
            fortitude : object {Abomination Vaults Hardcover Compilation.system.saves.fortitude}
                saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Abomination Vaults Hardcover Compilation.system.saves.fortitude.value} (7 different values)
                    15 (x2)
                    20 (x1)
                    17 (x1)
                    21 (x1)
                    13 (x1)
                    2 (x1)
                    22 (x1)
            reflex : object {Abomination Vaults Hardcover Compilation.system.saves.reflex}
                saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Abomination Vaults Hardcover Compilation.system.saves.reflex.value} (all different values)
            will : object {Abomination Vaults Hardcover Compilation.system.saves.will}
                saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.will.saveDetail} (same value: '')
                value : integer {Abomination Vaults Hardcover Compilation.system.saves.will.value} (7 different values)
                    14 (x2)
                    24 (x1)
                    13 (x1)
                    18 (x1)
                    2 (x1)
                    8 (x1)
                    19 (x1)
        skills : object {Abomination Vaults Hardcover Compilation.system.skills}
            [acrobatics] : object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.base} (2 different values)
                    6 (x1)
                    19 (x1)
                special : array<object> {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[]}
                        base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].base} (same value: 23)
                        label : string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].label} (same value: 'to Squeeze')
                        predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:squeeze')
            [arcana] : object {Abomination Vaults Hardcover Compilation.system.skills.arcana}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.arcana.base} (same value: 21)
            [athletics] : object {Abomination Vaults Hardcover Compilation.system.skills.athletics}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.athletics.base} (5 different values)
                    23 (x2)
                    20 (x1)
                    12 (x1)
                    3 (x1)
                    14 (x1)
            [deception] : object {Abomination Vaults Hardcover Compilation.system.skills.deception}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.deception.base} (2 different values)
                    21 (x1)
                    16 (x1)
            [diplomacy] : object {Abomination Vaults Hardcover Compilation.system.skills.diplomacy}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.diplomacy.base} (same value: 14)
            [intimidation] : object {Abomination Vaults Hardcover Compilation.system.skills.intimidation}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.intimidation.base} (3 different values)
                    23 (x1)
                    17 (x1)
                    22 (x1)
            [nature] : object {Abomination Vaults Hardcover Compilation.system.skills.nature}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.nature.base} (same value: 14)
            [occultism] : object {Abomination Vaults Hardcover Compilation.system.skills.occultism}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.occultism.base} (same value: 23)
            [religion] : object {Abomination Vaults Hardcover Compilation.system.skills.religion}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.religion.base} (same value: 19)
            [stealth] : object {Abomination Vaults Hardcover Compilation.system.skills.stealth}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.base} (4 different values)
                    19 (x2)
                    11 (x1)
                    16 (x1)
                    15 (x1)
                [special] : array<object> {Abomination Vaults Hardcover Compilation.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[]}
                        base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].base} (same value: 13)
                        label : string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].label} (same value: 'while buried in a bog')
                        predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate.[]} (same value: 'buried')
            survival : object {Abomination Vaults Hardcover Compilation.system.skills.survival}
                base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.base} (2 different values)
                    16 (x1)
                    17 (x1)
                [special] : array<object> {Abomination Vaults Hardcover Compilation.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[]}
                        base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].base} (same value: 18)
                        label : string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].label} (same value: 'to Subsist')
                        predicate : array<string> {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate.[]} (same value: 'action:subsist')
        [spellcasting] : object {Abomination Vaults Hardcover Compilation.system.spellcasting}
            rituals : object {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals}
                dc : integer {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals.dc} (same value: 31)
        traits : object {Abomination Vaults Hardcover Compilation.system.traits}
            rarity : string {Abomination Vaults Hardcover Compilation.system.traits.rarity} (3 different values)
                'common' (x4)
                'unique' (x2)
                'uncommon' (x2)
            size : object {Abomination Vaults Hardcover Compilation.system.traits.size}
                value : string {Abomination Vaults Hardcover Compilation.system.traits.size.value} (4 different values)
                    'med' (x4)
                    'sm' (x2)
                    'huge' (x1)
                    'lg' (x1)
            value : array<string> {Abomination Vaults Hardcover Compilation.system.traits.value}
                Length: min=3 max=5
                Value type: string {Abomination Vaults Hardcover Compilation.system.traits.value.[]} (12 different values)
    type : string {Abomination Vaults Hardcover Compilation.type} (same value: 'npc')
    [prototypeToken] : object {Abomination Vaults Hardcover Compilation.prototypeToken}
        name : string {Abomination Vaults Hardcover Compilation.prototypeToken.name} (same value: 'Skeleton Guard')